Emergent: a Supply Chain Strategy Game is now available for purchase. Follow the purchase link to get a copy delivered to you.
Who is Emergent for?
Emergent is designed to teach supply chain strategy principles to business teams, individuals, and universities. If you want a fun easy way to teach network and supply chain strategy within your organization or business, this is the perfect way to do it.
What is the best age to play Emergent?
Emergent plays best with 3-4 players and for people in High School or older. The rulebook also contains a modified version that plays in 15-20 minutes that works great for grade school kids, or for anyone who wants fast, interactive strategic play.
Below are some pictures to whet your appetite.
Please reach out with questions.
In conjunction with the printing of Emergent, I founded Stoken Games. I went through many iterations of logo development and ended up with the below. Thank you, Carol Xanthos for all your hard work on this.
The logo has two types. The one with Stoken Games and the one without. Additionally, I have been playing with alternate colors depending on the game. What are your thoughts?
Apologies for going dark.
The last few months have been busy on the board game front. Here is a sampling of the things that have happened in the last few months.
- I updated the art for the game. A.Lundell is the new artist.
- I updated the name and logo
- I printed and sold a handful of prototypes
- And I started preparing a Kickstarter page. Still in the works.
In the new year, I’ll be posting additional photos and updates. Stay tuned!
I like to have projects that work on different parts of my brain. That way, when one part of my brain is tired, I can work on something else that strengthens another part of my brain.
I’m finally ready to reveal one of my more recent projects. I suggested to my manager a few months back an idea to develop a board game to teach Supply Chain strategic thinking. That project has since come to fruition.
With a small budget and a percentage of time from an artist and a graphic designer, we developed a board game that meets the following criteria.
- Fun to play
- Simulates reality (OK, so it isn’t perfect, but it gets the idea across.)
- Teaches people how to think about supply chain strategy
- Looks great
It is not quite finished, but I think we have accomplished just that.
Tim Kamarul is the artist for the box and the Distribution Center Tokens. I’m really happy with the colors and especially like the truck.
Jimbo Raleigh designed the board and the cards and did an excellent job dealing with my frequent requests to tweak one thing or another.
Stay tuned, I’ll continue to post updates as things move along.
Footnote: a Greenfield in a supply chain is when you need to build a new Distribution Center, and you can put it anywhere you want. It is a green field.